Archive for January, 2009

21
Jan

Reviews still coming…

   Posted by: admin    in Uncategorized

KamiCrazy Review

KamiCrazy Review

Web sites are still finding time to review KamiCrazy, with the latest being AppCraver that has given it a glowing 8/10.

Some quotes that we liked from the review:
“KamiCrazy is a great puzzle game that capitalizes on the finger-swiping ability of the iPhone/iPod touch”
“Graphics were excellent and made the game a pleasure to look at while playing. Overall, KamiCrazy is a great challenge and was a nice mix between the puzzle and platform genres.”

If you spot any other new reviews then please let us know…

8
Jan

Level & Terrain Development

   Posted by: theraz0r    in Development

Hand Drawn Terrain

Hand Drawn Terrain

Due to the high number of levels and the amount of tuning needed for each level to get the gameplay right we decided to opt for a automated level-terrain system that did not need to be hand drawn in order to save development time and allow us to effortlessly add more levels. We also needed the terrain to stand out so that player could clearly see where the Kami’s can run but still keeping the terrain in a style that would match the hand drawn art over a large number of levels.

Toon Shading

Toon Shading Filter

So we opted for a solution where we use a paint program to draw a simple 2D mask where we want the terrain as shown to the right. The game then automatically creates shapes from this mask, adding edges and cracks to give a 3D effect, but still retaining a 2D feel that is essential for gameplay using filters and shaders. Lighting is added to achieve stylized highlights and shadows and it is then ‘toon shaded’ which is where it only uses a small number of colours to give the appearance that it has been hand painted. The level designer can then add objects into the levels such as the level start and end points, traps and switches, as well as hand drawn graphics such as grass, bushes and trees.

The end result is a mixture of great looking terrain with lighting and shadows and hand drawn cartoon artwork that fit together seamlessly to give the game a large number of varied levels. Below is the background baked out before the details and level elements are added.

Background Baked

Background Baked

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5
Jan

1/2 Million download mark reached!

   Posted by: admin    in Promotion

That’s right, only 15 days ago we recorded our 100,000 download of KamiCrazy and now we have sped on to reach a prestigious 500,000 downloads, and counting, in a little over 3 weeks. To put this into perspective in the UK only three artists managed to sell over 1/2 million singles in 2008 and we’re hot on the heals of Alexandra Burke, Duffy and the X-Factor crew and look likely to top their figures in the coming weeks. Although we’re still a long way off Grand Theft Auto IV, the top selling game in 2008 with worldwide sales of an amazing 6million+

All the developers of the game are very thankful to everyone that has played the game, it’s a great feeling to know you’ve reached so many people around the world. We’re hard at work on still more improvements to the game and extra levels that will be coming your way soon.

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